Enumerating the video capture devices with DirectShow works well in console but does not work with Unity...












0















I use Unity 2018.2.12 and DirectShow.Net



I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.



using DirectShowLib;
using UnityEngine;

namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {

void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


The same code can obtain FriendlyName property being running as console application.



using System;
using DirectShowLib;

namespace DirectShow.Net_Tests {
static class Program {

public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


Why does not it work in Unity?










share|improve this question

























  • Maybe you have a problem with Debug.Log

    – VuVirt
    Nov 15 '18 at 16:30











  • @VuVirt This function outputs a string to the console in Unity. What could be the problem?

    – GoodSimon
    Nov 16 '18 at 12:21











  • answers.unity.com/questions/757659/…

    – VuVirt
    Nov 16 '18 at 12:31
















0















I use Unity 2018.2.12 and DirectShow.Net



I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.



using DirectShowLib;
using UnityEngine;

namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {

void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


The same code can obtain FriendlyName property being running as console application.



using System;
using DirectShowLib;

namespace DirectShow.Net_Tests {
static class Program {

public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


Why does not it work in Unity?










share|improve this question

























  • Maybe you have a problem with Debug.Log

    – VuVirt
    Nov 15 '18 at 16:30











  • @VuVirt This function outputs a string to the console in Unity. What could be the problem?

    – GoodSimon
    Nov 16 '18 at 12:21











  • answers.unity.com/questions/757659/…

    – VuVirt
    Nov 16 '18 at 12:31














0












0








0








I use Unity 2018.2.12 and DirectShow.Net



I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.



using DirectShowLib;
using UnityEngine;

namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {

void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


The same code can obtain FriendlyName property being running as console application.



using System;
using DirectShowLib;

namespace DirectShow.Net_Tests {
static class Program {

public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


Why does not it work in Unity?










share|improve this question
















I use Unity 2018.2.12 and DirectShow.Net



I created simple code that enumerates video capture devices. It founds devices but it cannot obtain their FriendlyName property under being running as Unity script.



using DirectShowLib;
using UnityEngine;

namespace DirectShow.Net_Tests {
public class CodeForUnity : MonoBehaviour {

void Start() {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Debug.Log(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


The same code can obtain FriendlyName property being running as console application.



using System;
using DirectShowLib;

namespace DirectShow.Net_Tests {
static class Program {

public static void Main(string args) {
foreach (var device in DsDevice.GetDevicesOfCat(FilterCategory.VideoInputDevice))
{
Console.WriteLine(
$"Device Name:t{device.Name}n" +
$"tDevice FriendlyName (Property):t{device.GetPropBagValue("FriendlyName")}n" +
$"tDevice Class GUID:t{device.ClassID}n");
}
}
}
}


Why does not it work in Unity?







unity3d video-capture directshow directshow.net






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 14:23







GoodSimon

















asked Nov 12 '18 at 14:08









GoodSimonGoodSimon

12




12













  • Maybe you have a problem with Debug.Log

    – VuVirt
    Nov 15 '18 at 16:30











  • @VuVirt This function outputs a string to the console in Unity. What could be the problem?

    – GoodSimon
    Nov 16 '18 at 12:21











  • answers.unity.com/questions/757659/…

    – VuVirt
    Nov 16 '18 at 12:31



















  • Maybe you have a problem with Debug.Log

    – VuVirt
    Nov 15 '18 at 16:30











  • @VuVirt This function outputs a string to the console in Unity. What could be the problem?

    – GoodSimon
    Nov 16 '18 at 12:21











  • answers.unity.com/questions/757659/…

    – VuVirt
    Nov 16 '18 at 12:31

















Maybe you have a problem with Debug.Log

– VuVirt
Nov 15 '18 at 16:30





Maybe you have a problem with Debug.Log

– VuVirt
Nov 15 '18 at 16:30













@VuVirt This function outputs a string to the console in Unity. What could be the problem?

– GoodSimon
Nov 16 '18 at 12:21





@VuVirt This function outputs a string to the console in Unity. What could be the problem?

– GoodSimon
Nov 16 '18 at 12:21













answers.unity.com/questions/757659/…

– VuVirt
Nov 16 '18 at 12:31





answers.unity.com/questions/757659/…

– VuVirt
Nov 16 '18 at 12:31












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