UIImage choose from image library iOS
up vote
0
down vote
favorite
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}
ios swift uiimage
add a comment |
up vote
0
down vote
favorite
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}
ios swift uiimage
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}
ios swift uiimage
I would like to choose any picture from image gallery instead of the one named "mona-lisa" located in Assets. Is it possible?
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {
// 1.
let planeGeometry = SCNPlane(width: 0.2, height: 0.35)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "mona-lisa")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}
ios swift uiimage
ios swift uiimage
edited Nov 11 at 18:25
Chris
1,1312524
1,1312524
asked Nov 11 at 12:20
Andrei Peptan
32
32
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
add a comment |
2
Have you tried usingUIImagePickerController
?
– dfd
Nov 11 at 13:48
2
2
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
up vote
0
down vote
accepted
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
As was mentioned above you can use UIImagePickerController for picking images from image gallery.
Here small example how to use it.
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
@IBAction func loadImageButtonTapped(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary // The defined source type means the you take images from system gallery.
present(imagePicker, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
// MARK: - UIImagePickerControllerDelegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.contentMode = .scaleAspectFit
imageView.image = pickedImage // Here you have the image which was picked in gallery.
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
}
answered Nov 11 at 20:14
Gkolunia
745
745
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
that seems to be a good answer, but based on that particular example, how can I use the picked image as material.diffuse.contents ?
– Andrei Peptan
Nov 12 at 21:47
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
for showing image picker you need to have view controller on which you can present it. I don't know what the class where you operate with material.diffuse.contents, maybe if you send me structure of the class I may help you.
– Gkolunia
Nov 13 at 7:52
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53248696%2fuiimage-choose-from-image-library-ios%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
Have you tried using
UIImagePickerController
?– dfd
Nov 11 at 13:48