dynamic library issue: dlsym() failing to find smbol












0















I've been following Apple's Dynamic Library Programming Topics
docs to create and use a runtime-loaded library using dlopen() / dlsym().



It seems I'm getting a failure to find the desired symbol on my Mid 2012 MacBook Air, running macOS Mojave.



Library Source Code



// adder.h

int add(int x);


and



// adder.cpp
#include "adder.h"

int add(int x) {
return (x + 1);
}


Compiled with clang -dynamiclib adder.cpp -o libAdd.A.dylib



Main Source



// main.cpp

#include <stdio.h>
#include <dlfcn.h>
#include <stdlib.h>

#include "adder.h"

int main() {

void* adder_handle = dlopen("libAdd.A.dylib", RTLD_LOCAL|RTLD_LAZY);

if (!adder_handle) {
printf("[%s] Unable to load library: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}

while(true) {

void* voidptr = dlsym(adder_handle, "add");
int (*add)(int) = (int (*)(int))voidptr;

if (!add) {
printf("[%s] Unable to get symbol: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}
printf("%dn", add(0));
}

dlclose(adder_handle);
return 0;
}


Compiled with clang main.cpp -o main



I've also set the DYLD_LIBRARY_PATH environment variable to ensure the library can be found. Everything compiles ok.



Nevertheless, when I run the main executable, I get the error:



[main.cpp] Unable to get symbol: dlsym(0x7fb180500000, add): symbol not found 


Running nm -gC libAdd.A.dylib outputs:



0000000000000fa0 T add(int)
U dyld_stub_binder


Any ideas on what could be wrong, or what I need to do to debug this issue?
Thanks!










share|improve this question























  • Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

    – Lorinczy Zsigmond
    Nov 13 '18 at 20:38
















0















I've been following Apple's Dynamic Library Programming Topics
docs to create and use a runtime-loaded library using dlopen() / dlsym().



It seems I'm getting a failure to find the desired symbol on my Mid 2012 MacBook Air, running macOS Mojave.



Library Source Code



// adder.h

int add(int x);


and



// adder.cpp
#include "adder.h"

int add(int x) {
return (x + 1);
}


Compiled with clang -dynamiclib adder.cpp -o libAdd.A.dylib



Main Source



// main.cpp

#include <stdio.h>
#include <dlfcn.h>
#include <stdlib.h>

#include "adder.h"

int main() {

void* adder_handle = dlopen("libAdd.A.dylib", RTLD_LOCAL|RTLD_LAZY);

if (!adder_handle) {
printf("[%s] Unable to load library: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}

while(true) {

void* voidptr = dlsym(adder_handle, "add");
int (*add)(int) = (int (*)(int))voidptr;

if (!add) {
printf("[%s] Unable to get symbol: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}
printf("%dn", add(0));
}

dlclose(adder_handle);
return 0;
}


Compiled with clang main.cpp -o main



I've also set the DYLD_LIBRARY_PATH environment variable to ensure the library can be found. Everything compiles ok.



Nevertheless, when I run the main executable, I get the error:



[main.cpp] Unable to get symbol: dlsym(0x7fb180500000, add): symbol not found 


Running nm -gC libAdd.A.dylib outputs:



0000000000000fa0 T add(int)
U dyld_stub_binder


Any ideas on what could be wrong, or what I need to do to debug this issue?
Thanks!










share|improve this question























  • Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

    – Lorinczy Zsigmond
    Nov 13 '18 at 20:38














0












0








0








I've been following Apple's Dynamic Library Programming Topics
docs to create and use a runtime-loaded library using dlopen() / dlsym().



It seems I'm getting a failure to find the desired symbol on my Mid 2012 MacBook Air, running macOS Mojave.



Library Source Code



// adder.h

int add(int x);


and



// adder.cpp
#include "adder.h"

int add(int x) {
return (x + 1);
}


Compiled with clang -dynamiclib adder.cpp -o libAdd.A.dylib



Main Source



// main.cpp

#include <stdio.h>
#include <dlfcn.h>
#include <stdlib.h>

#include "adder.h"

int main() {

void* adder_handle = dlopen("libAdd.A.dylib", RTLD_LOCAL|RTLD_LAZY);

if (!adder_handle) {
printf("[%s] Unable to load library: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}

while(true) {

void* voidptr = dlsym(adder_handle, "add");
int (*add)(int) = (int (*)(int))voidptr;

if (!add) {
printf("[%s] Unable to get symbol: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}
printf("%dn", add(0));
}

dlclose(adder_handle);
return 0;
}


Compiled with clang main.cpp -o main



I've also set the DYLD_LIBRARY_PATH environment variable to ensure the library can be found. Everything compiles ok.



Nevertheless, when I run the main executable, I get the error:



[main.cpp] Unable to get symbol: dlsym(0x7fb180500000, add): symbol not found 


Running nm -gC libAdd.A.dylib outputs:



0000000000000fa0 T add(int)
U dyld_stub_binder


Any ideas on what could be wrong, or what I need to do to debug this issue?
Thanks!










share|improve this question














I've been following Apple's Dynamic Library Programming Topics
docs to create and use a runtime-loaded library using dlopen() / dlsym().



It seems I'm getting a failure to find the desired symbol on my Mid 2012 MacBook Air, running macOS Mojave.



Library Source Code



// adder.h

int add(int x);


and



// adder.cpp
#include "adder.h"

int add(int x) {
return (x + 1);
}


Compiled with clang -dynamiclib adder.cpp -o libAdd.A.dylib



Main Source



// main.cpp

#include <stdio.h>
#include <dlfcn.h>
#include <stdlib.h>

#include "adder.h"

int main() {

void* adder_handle = dlopen("libAdd.A.dylib", RTLD_LOCAL|RTLD_LAZY);

if (!adder_handle) {
printf("[%s] Unable to load library: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}

while(true) {

void* voidptr = dlsym(adder_handle, "add");
int (*add)(int) = (int (*)(int))voidptr;

if (!add) {
printf("[%s] Unable to get symbol: %snn", __FILE__, dlerror());
exit(EXIT_FAILURE);
}
printf("%dn", add(0));
}

dlclose(adder_handle);
return 0;
}


Compiled with clang main.cpp -o main



I've also set the DYLD_LIBRARY_PATH environment variable to ensure the library can be found. Everything compiles ok.



Nevertheless, when I run the main executable, I get the error:



[main.cpp] Unable to get symbol: dlsym(0x7fb180500000, add): symbol not found 


Running nm -gC libAdd.A.dylib outputs:



0000000000000fa0 T add(int)
U dyld_stub_binder


Any ideas on what could be wrong, or what I need to do to debug this issue?
Thanks!







c++ dynamic-library






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 13 '18 at 20:01









Ian TaylorIan Taylor

205212




205212













  • Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

    – Lorinczy Zsigmond
    Nov 13 '18 at 20:38



















  • Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

    – Lorinczy Zsigmond
    Nov 13 '18 at 20:38

















Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

– Lorinczy Zsigmond
Nov 13 '18 at 20:38





Avoid C++ when using shared libraries; if you cannot, at least use extern "C"

– Lorinczy Zsigmond
Nov 13 '18 at 20:38












1 Answer
1






active

oldest

votes


















1














C++ actually mangles the functionname which results in a different symbolname.
Your are able to spot these mangled symbol names using nm -g <yourlib.dylib>



You can change this behavior by wrapping your method into



extern "C" {
int add(int x);
}





share|improve this answer
























  • @BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

    – Ian Taylor
    Nov 13 '18 at 20:32






  • 1





    > but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

    – wiomoc
    Nov 13 '18 at 20:38








  • 2





    In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

    – wiomoc
    Nov 13 '18 at 20:49











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53288637%2fdynamic-library-issue-dlsym-failing-to-find-smbol%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














C++ actually mangles the functionname which results in a different symbolname.
Your are able to spot these mangled symbol names using nm -g <yourlib.dylib>



You can change this behavior by wrapping your method into



extern "C" {
int add(int x);
}





share|improve this answer
























  • @BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

    – Ian Taylor
    Nov 13 '18 at 20:32






  • 1





    > but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

    – wiomoc
    Nov 13 '18 at 20:38








  • 2





    In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

    – wiomoc
    Nov 13 '18 at 20:49
















1














C++ actually mangles the functionname which results in a different symbolname.
Your are able to spot these mangled symbol names using nm -g <yourlib.dylib>



You can change this behavior by wrapping your method into



extern "C" {
int add(int x);
}





share|improve this answer
























  • @BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

    – Ian Taylor
    Nov 13 '18 at 20:32






  • 1





    > but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

    – wiomoc
    Nov 13 '18 at 20:38








  • 2





    In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

    – wiomoc
    Nov 13 '18 at 20:49














1












1








1







C++ actually mangles the functionname which results in a different symbolname.
Your are able to spot these mangled symbol names using nm -g <yourlib.dylib>



You can change this behavior by wrapping your method into



extern "C" {
int add(int x);
}





share|improve this answer













C++ actually mangles the functionname which results in a different symbolname.
Your are able to spot these mangled symbol names using nm -g <yourlib.dylib>



You can change this behavior by wrapping your method into



extern "C" {
int add(int x);
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 13 '18 at 20:10









wiomocwiomoc

441311




441311













  • @BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

    – Ian Taylor
    Nov 13 '18 at 20:32






  • 1





    > but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

    – wiomoc
    Nov 13 '18 at 20:38








  • 2





    In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

    – wiomoc
    Nov 13 '18 at 20:49



















  • @BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

    – Ian Taylor
    Nov 13 '18 at 20:32






  • 1





    > but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

    – wiomoc
    Nov 13 '18 at 20:38








  • 2





    In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

    – wiomoc
    Nov 13 '18 at 20:49

















@BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

– Ian Taylor
Nov 13 '18 at 20:32





@BradAllred can you elaborate a bit on this? the above solution worked just fine with no changes to the main.cpp file, but I was curious why nm -g showed the symbol name to be _add.

– Ian Taylor
Nov 13 '18 at 20:32




1




1





> but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

– wiomoc
Nov 13 '18 at 20:38







> but I was curious why nm -g showed the symbol name to be _add this is I think some MacOS specific mangling, linux in fact does this not. It names this symbol just add

– wiomoc
Nov 13 '18 at 20:38






2




2





In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

– wiomoc
Nov 13 '18 at 20:49





In C++ you could overload functions/methods or have the same functionname in different classes, because of that compiler has to map the function name to unique symbols, he does that using mangling.

– wiomoc
Nov 13 '18 at 20:49


















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53288637%2fdynamic-library-issue-dlsym-failing-to-find-smbol%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Full-time equivalent

さくらももこ

13 indicted, 8 arrested in Calif. drug cartel investigation