Using swift pod with unity project
I am an iOS developer who is new to Unity development, I wanted to use my own created cocopod library (which I am already using in my existing iOS App) into Unity project.
So I have File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4) into Unity export of iOS project.
But I am getting a hard time doing that, found very less material for this problem on the internet.
Is that a right approach? or Should I rewrite whole swift pod library into C# for unity as Unity package?
ios unity3d
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I am an iOS developer who is new to Unity development, I wanted to use my own created cocopod library (which I am already using in my existing iOS App) into Unity project.
So I have File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4) into Unity export of iOS project.
But I am getting a hard time doing that, found very less material for this problem on the internet.
Is that a right approach? or Should I rewrite whole swift pod library into C# for unity as Unity package?
ios unity3d
add a comment |
I am an iOS developer who is new to Unity development, I wanted to use my own created cocopod library (which I am already using in my existing iOS App) into Unity project.
So I have File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4) into Unity export of iOS project.
But I am getting a hard time doing that, found very less material for this problem on the internet.
Is that a right approach? or Should I rewrite whole swift pod library into C# for unity as Unity package?
ios unity3d
I am an iOS developer who is new to Unity development, I wanted to use my own created cocopod library (which I am already using in my existing iOS App) into Unity project.
So I have File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4) into Unity export of iOS project.
But I am getting a hard time doing that, found very less material for this problem on the internet.
Is that a right approach? or Should I rewrite whole swift pod library into C# for unity as Unity package?
ios unity3d
ios unity3d
asked Nov 13 '18 at 9:10
JigarJigar
439
439
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add a comment |
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