Error on different workspace: TypeError: Converting circular structure to JSON











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/code/server/Chat.js:34
let stringToWrite = JSON.stringify(game, null, 2);
^

TypeError: Converting circular structure to JSON
at JSON.stringify (<anonymous>)
at /code/server/Chat.js:34:46
at FSReqWrap.oncomplete (fs.js:135:15)
[nodemon] app crashed - waiting for file changes before starting...


This functionality works fine in workspace A and production server. But I'm getting this error in workspace B. Both workspaces are macbooks and server is linux. I don't know how this could be circular structure in one computer while not on the other one, any ideas?



The functionality of this method is to turn Game State into a log that can be saved as a 2000 line .log file. Purpose is for production future debugging.



Here is how the log looks like. I removed all elements related to the game, because I'm pretty sure there is no circular structure there.
https://pastebin.com/dF8PsZKS



Tested:




  • I researched what circular structure is, I haven't done anything like this

  • I looked inside GameController, couldn't find a circular structure

  • I looked at subclasses inside GameController, couldn't find a circular structure

  • This works in the server & my machine

  • Tried console.log(util.inspect(myObject))










share|improve this question


















  • 5




    It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
    – Andy
    Nov 11 at 13:09










  • Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
    – Esqarrouth
    Nov 14 at 2:30















up vote
0
down vote

favorite












/code/server/Chat.js:34
let stringToWrite = JSON.stringify(game, null, 2);
^

TypeError: Converting circular structure to JSON
at JSON.stringify (<anonymous>)
at /code/server/Chat.js:34:46
at FSReqWrap.oncomplete (fs.js:135:15)
[nodemon] app crashed - waiting for file changes before starting...


This functionality works fine in workspace A and production server. But I'm getting this error in workspace B. Both workspaces are macbooks and server is linux. I don't know how this could be circular structure in one computer while not on the other one, any ideas?



The functionality of this method is to turn Game State into a log that can be saved as a 2000 line .log file. Purpose is for production future debugging.



Here is how the log looks like. I removed all elements related to the game, because I'm pretty sure there is no circular structure there.
https://pastebin.com/dF8PsZKS



Tested:




  • I researched what circular structure is, I haven't done anything like this

  • I looked inside GameController, couldn't find a circular structure

  • I looked at subclasses inside GameController, couldn't find a circular structure

  • This works in the server & my machine

  • Tried console.log(util.inspect(myObject))










share|improve this question


















  • 5




    It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
    – Andy
    Nov 11 at 13:09










  • Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
    – Esqarrouth
    Nov 14 at 2:30













up vote
0
down vote

favorite









up vote
0
down vote

favorite











/code/server/Chat.js:34
let stringToWrite = JSON.stringify(game, null, 2);
^

TypeError: Converting circular structure to JSON
at JSON.stringify (<anonymous>)
at /code/server/Chat.js:34:46
at FSReqWrap.oncomplete (fs.js:135:15)
[nodemon] app crashed - waiting for file changes before starting...


This functionality works fine in workspace A and production server. But I'm getting this error in workspace B. Both workspaces are macbooks and server is linux. I don't know how this could be circular structure in one computer while not on the other one, any ideas?



The functionality of this method is to turn Game State into a log that can be saved as a 2000 line .log file. Purpose is for production future debugging.



Here is how the log looks like. I removed all elements related to the game, because I'm pretty sure there is no circular structure there.
https://pastebin.com/dF8PsZKS



Tested:




  • I researched what circular structure is, I haven't done anything like this

  • I looked inside GameController, couldn't find a circular structure

  • I looked at subclasses inside GameController, couldn't find a circular structure

  • This works in the server & my machine

  • Tried console.log(util.inspect(myObject))










share|improve this question













/code/server/Chat.js:34
let stringToWrite = JSON.stringify(game, null, 2);
^

TypeError: Converting circular structure to JSON
at JSON.stringify (<anonymous>)
at /code/server/Chat.js:34:46
at FSReqWrap.oncomplete (fs.js:135:15)
[nodemon] app crashed - waiting for file changes before starting...


This functionality works fine in workspace A and production server. But I'm getting this error in workspace B. Both workspaces are macbooks and server is linux. I don't know how this could be circular structure in one computer while not on the other one, any ideas?



The functionality of this method is to turn Game State into a log that can be saved as a 2000 line .log file. Purpose is for production future debugging.



Here is how the log looks like. I removed all elements related to the game, because I'm pretty sure there is no circular structure there.
https://pastebin.com/dF8PsZKS



Tested:




  • I researched what circular structure is, I haven't done anything like this

  • I looked inside GameController, couldn't find a circular structure

  • I looked at subclasses inside GameController, couldn't find a circular structure

  • This works in the server & my machine

  • Tried console.log(util.inspect(myObject))







javascript node.js typescript circular-dependency stringify






share|improve this question













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asked Nov 11 at 13:04









Esqarrouth

24k11117129




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  • 5




    It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
    – Andy
    Nov 11 at 13:09










  • Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
    – Esqarrouth
    Nov 14 at 2:30














  • 5




    It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
    – Andy
    Nov 11 at 13:09










  • Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
    – Esqarrouth
    Nov 14 at 2:30








5




5




It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
– Andy
Nov 11 at 13:09




It looks like you're storing a socket object, is that right? Pretty sure that's where the problem would be.
– Andy
Nov 11 at 13:09












Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
– Esqarrouth
Nov 14 at 2:30




Yes I am storing a socket object: socket: any. What should I do about this? Wouldn't that object be helpful in debugging? Also how does this explain why sockets make the code crash in 1 workspace but not the other 2?
– Esqarrouth
Nov 14 at 2:30

















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