Code Returns Error?(Python) itemconfigure is not defined?
Hello I am making a timer. Here is my code:
from tkinter import*
import time
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
x=1
while(True):
time.sleep(1)
x=x+1
itemconfigure(aText,text=x)
strBTN=Button(Screen,text="Start",bg="purple",font=
("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
But on line 14 is says: Error:itemconfigure is not defined. Please help!
python python-3.x
add a comment |
Hello I am making a timer. Here is my code:
from tkinter import*
import time
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
x=1
while(True):
time.sleep(1)
x=x+1
itemconfigure(aText,text=x)
strBTN=Button(Screen,text="Start",bg="purple",font=
("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
But on line 14 is says: Error:itemconfigure is not defined. Please help!
python python-3.x
add a comment |
Hello I am making a timer. Here is my code:
from tkinter import*
import time
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
x=1
while(True):
time.sleep(1)
x=x+1
itemconfigure(aText,text=x)
strBTN=Button(Screen,text="Start",bg="purple",font=
("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
But on line 14 is says: Error:itemconfigure is not defined. Please help!
python python-3.x
Hello I am making a timer. Here is my code:
from tkinter import*
import time
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
x=1
while(True):
time.sleep(1)
x=x+1
itemconfigure(aText,text=x)
strBTN=Button(Screen,text="Start",bg="purple",font=
("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
But on line 14 is says: Error:itemconfigure is not defined. Please help!
python python-3.x
python python-3.x
edited Nov 11 at 23:03
asked Nov 11 at 16:50
user10636857
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
It's unclear exactly what it is you're trying to do, but your start_timer
function is an infinite busy loop that will hang your GUI, so I assume that's not it! Maybe you meant to call Tk.after
?
def start_timer(x=0):
x+=1
Screen.after(1000, lambda x=x: start_timer(x))
# 1000 is the time (in milliseconds) before the callback should be invoked again
# lambda x=x... is the callback itself. It binds start_timer's x to the scope of
# the lambda, then calls start_timer with that x.
itemconfigure(aText,text=x)
I'm going out on a limb and say that you expect itemconfigure(aText, text=x)
to change the text on the label? You should instead be using:
...
aText.config(text=x)
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam thewhile True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)
– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "yourstart_timer
function is an infinite busy loop that will hang your GUI"
– Adam Smith
Nov 11 at 18:27
|
show 7 more comments
To change the text of a Label you have to use Label's method config()
. So, instead of itemconfigure(aText,text=x)
, do aText.config(text=x)
. I think itemconfigure()
function doesn't exist.
Also, there are other problems. For example, if you define a function with an infinite loop as a button callback, the button will always remain pressed (buttons remain pressed till the callback finishes). That's why I recommend you to use Screen's method after()
at the end of the callback, and make it execute the same function.
after()
executes a function after the number of milliseconds entered, so Screen.after(1000, function)
will pause the execution during a second and execute the function.
Also you can use s
variable to store the seconds. When s
equals 60, it resets to 0 and increases in 1 the number of minutes (m
).
Here you have the code:
from tkinter import*
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
global s, m, aText, Screen
aText.config(text = str(m) + ":" + str(s))
s += 1
if s == 60:
s = 0
m += 1
Screen.after(1000,start_timer)
s = 0
m = 0
strBTN=Button(Screen,text="Start",bg="purple",font=("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
This one should work (in my computer it works properly). If you don't understand something just ask it.
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
add a comment |
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2 Answers
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active
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votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
It's unclear exactly what it is you're trying to do, but your start_timer
function is an infinite busy loop that will hang your GUI, so I assume that's not it! Maybe you meant to call Tk.after
?
def start_timer(x=0):
x+=1
Screen.after(1000, lambda x=x: start_timer(x))
# 1000 is the time (in milliseconds) before the callback should be invoked again
# lambda x=x... is the callback itself. It binds start_timer's x to the scope of
# the lambda, then calls start_timer with that x.
itemconfigure(aText,text=x)
I'm going out on a limb and say that you expect itemconfigure(aText, text=x)
to change the text on the label? You should instead be using:
...
aText.config(text=x)
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam thewhile True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)
– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "yourstart_timer
function is an infinite busy loop that will hang your GUI"
– Adam Smith
Nov 11 at 18:27
|
show 7 more comments
It's unclear exactly what it is you're trying to do, but your start_timer
function is an infinite busy loop that will hang your GUI, so I assume that's not it! Maybe you meant to call Tk.after
?
def start_timer(x=0):
x+=1
Screen.after(1000, lambda x=x: start_timer(x))
# 1000 is the time (in milliseconds) before the callback should be invoked again
# lambda x=x... is the callback itself. It binds start_timer's x to the scope of
# the lambda, then calls start_timer with that x.
itemconfigure(aText,text=x)
I'm going out on a limb and say that you expect itemconfigure(aText, text=x)
to change the text on the label? You should instead be using:
...
aText.config(text=x)
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam thewhile True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)
– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "yourstart_timer
function is an infinite busy loop that will hang your GUI"
– Adam Smith
Nov 11 at 18:27
|
show 7 more comments
It's unclear exactly what it is you're trying to do, but your start_timer
function is an infinite busy loop that will hang your GUI, so I assume that's not it! Maybe you meant to call Tk.after
?
def start_timer(x=0):
x+=1
Screen.after(1000, lambda x=x: start_timer(x))
# 1000 is the time (in milliseconds) before the callback should be invoked again
# lambda x=x... is the callback itself. It binds start_timer's x to the scope of
# the lambda, then calls start_timer with that x.
itemconfigure(aText,text=x)
I'm going out on a limb and say that you expect itemconfigure(aText, text=x)
to change the text on the label? You should instead be using:
...
aText.config(text=x)
It's unclear exactly what it is you're trying to do, but your start_timer
function is an infinite busy loop that will hang your GUI, so I assume that's not it! Maybe you meant to call Tk.after
?
def start_timer(x=0):
x+=1
Screen.after(1000, lambda x=x: start_timer(x))
# 1000 is the time (in milliseconds) before the callback should be invoked again
# lambda x=x... is the callback itself. It binds start_timer's x to the scope of
# the lambda, then calls start_timer with that x.
itemconfigure(aText,text=x)
I'm going out on a limb and say that you expect itemconfigure(aText, text=x)
to change the text on the label? You should instead be using:
...
aText.config(text=x)
answered Nov 11 at 18:14
Adam Smith
33.2k53174
33.2k53174
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam thewhile True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)
– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "yourstart_timer
function is an infinite busy loop that will hang your GUI"
– Adam Smith
Nov 11 at 18:27
|
show 7 more comments
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam thewhile True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)
– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "yourstart_timer
function is an infinite busy loop that will hang your GUI"
– Adam Smith
Nov 11 at 18:27
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
Note that even after you do this, you may not get the behavior you expect. Try pressing "start" more than once.
– Adam Smith
Nov 11 at 18:19
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
why did you delete my while loop,and why did you delete that the value of x increases every second? Those are important for timers
– user10636857
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam because your loop doesn't work. That was explained in the first sentence.
– Nick A
Nov 11 at 18:25
@KitKatFam the
while True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)– Adam Smith
Nov 11 at 18:26
@KitKatFam the
while True
loop is what was locking up your code. I re-implemented it in a way that actually works (note that x is still incremented every call)– Adam Smith
Nov 11 at 18:26
@KitKatFam note also that I explained that in my answer: "your
start_timer
function is an infinite busy loop that will hang your GUI"– Adam Smith
Nov 11 at 18:27
@KitKatFam note also that I explained that in my answer: "your
start_timer
function is an infinite busy loop that will hang your GUI"– Adam Smith
Nov 11 at 18:27
|
show 7 more comments
To change the text of a Label you have to use Label's method config()
. So, instead of itemconfigure(aText,text=x)
, do aText.config(text=x)
. I think itemconfigure()
function doesn't exist.
Also, there are other problems. For example, if you define a function with an infinite loop as a button callback, the button will always remain pressed (buttons remain pressed till the callback finishes). That's why I recommend you to use Screen's method after()
at the end of the callback, and make it execute the same function.
after()
executes a function after the number of milliseconds entered, so Screen.after(1000, function)
will pause the execution during a second and execute the function.
Also you can use s
variable to store the seconds. When s
equals 60, it resets to 0 and increases in 1 the number of minutes (m
).
Here you have the code:
from tkinter import*
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
global s, m, aText, Screen
aText.config(text = str(m) + ":" + str(s))
s += 1
if s == 60:
s = 0
m += 1
Screen.after(1000,start_timer)
s = 0
m = 0
strBTN=Button(Screen,text="Start",bg="purple",font=("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
This one should work (in my computer it works properly). If you don't understand something just ask it.
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
add a comment |
To change the text of a Label you have to use Label's method config()
. So, instead of itemconfigure(aText,text=x)
, do aText.config(text=x)
. I think itemconfigure()
function doesn't exist.
Also, there are other problems. For example, if you define a function with an infinite loop as a button callback, the button will always remain pressed (buttons remain pressed till the callback finishes). That's why I recommend you to use Screen's method after()
at the end of the callback, and make it execute the same function.
after()
executes a function after the number of milliseconds entered, so Screen.after(1000, function)
will pause the execution during a second and execute the function.
Also you can use s
variable to store the seconds. When s
equals 60, it resets to 0 and increases in 1 the number of minutes (m
).
Here you have the code:
from tkinter import*
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
global s, m, aText, Screen
aText.config(text = str(m) + ":" + str(s))
s += 1
if s == 60:
s = 0
m += 1
Screen.after(1000,start_timer)
s = 0
m = 0
strBTN=Button(Screen,text="Start",bg="purple",font=("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
This one should work (in my computer it works properly). If you don't understand something just ask it.
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
add a comment |
To change the text of a Label you have to use Label's method config()
. So, instead of itemconfigure(aText,text=x)
, do aText.config(text=x)
. I think itemconfigure()
function doesn't exist.
Also, there are other problems. For example, if you define a function with an infinite loop as a button callback, the button will always remain pressed (buttons remain pressed till the callback finishes). That's why I recommend you to use Screen's method after()
at the end of the callback, and make it execute the same function.
after()
executes a function after the number of milliseconds entered, so Screen.after(1000, function)
will pause the execution during a second and execute the function.
Also you can use s
variable to store the seconds. When s
equals 60, it resets to 0 and increases in 1 the number of minutes (m
).
Here you have the code:
from tkinter import*
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
global s, m, aText, Screen
aText.config(text = str(m) + ":" + str(s))
s += 1
if s == 60:
s = 0
m += 1
Screen.after(1000,start_timer)
s = 0
m = 0
strBTN=Button(Screen,text="Start",bg="purple",font=("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
This one should work (in my computer it works properly). If you don't understand something just ask it.
To change the text of a Label you have to use Label's method config()
. So, instead of itemconfigure(aText,text=x)
, do aText.config(text=x)
. I think itemconfigure()
function doesn't exist.
Also, there are other problems. For example, if you define a function with an infinite loop as a button callback, the button will always remain pressed (buttons remain pressed till the callback finishes). That's why I recommend you to use Screen's method after()
at the end of the callback, and make it execute the same function.
after()
executes a function after the number of milliseconds entered, so Screen.after(1000, function)
will pause the execution during a second and execute the function.
Also you can use s
variable to store the seconds. When s
equals 60, it resets to 0 and increases in 1 the number of minutes (m
).
Here you have the code:
from tkinter import*
Screen=Tk()
Screen.resizable(0,0)
myText=Label(Screen,text="Welcome To X Timer!",font=(None,50),bg="green")
myText.pack()
aText=Label(Screen,text="0:0",font=(None,30))
aText.pack()
def start_timer():
global s, m, aText, Screen
aText.config(text = str(m) + ":" + str(s))
s += 1
if s == 60:
s = 0
m += 1
Screen.after(1000,start_timer)
s = 0
m = 0
strBTN=Button(Screen,text="Start",bg="purple",font=("Helvetica",45),command=start_timer)
strBTN.pack()
Screen.mainloop()
This one should work (in my computer it works properly). If you don't understand something just ask it.
edited Nov 11 at 18:41
answered Nov 11 at 17:31
ARD
83
83
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
add a comment |
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
dosent work,when i run it and you click the button,it freezes and report problem to microsoft..
– user10636857
Nov 11 at 17:40
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
@KitKatFam That's a different problem, that's because you have an infinite loop in your code
– Nick A
Nov 11 at 18:13
Now it works. Try it
– ARD
Nov 11 at 18:51
Now it works. Try it
– ARD
Nov 11 at 18:51
add a comment |
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