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Advanced Dungeons & Dragons: Slayer








Advanced Dungeons & Dragons: Slayer


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Slayer

3do add slayer boxshot.jpg
Cover art of Slayer

Developer(s)
Lion Entertainment
Publisher(s)
Strategic Designs (North American version)
T&E Soft (Japanese version)
Platform(s)
3DO
Release


  • NA: 1994[citation needed]


  • JP: January 20, 1995


Genre(s)
Action RPG

Advanced Dungeons & Dragons: Slayer is a fantasy first-person, dungeon crawl action role-playing game based on the second edition of Advanced Dungeons and Dragons.




Contents






  • 1 Gameplay


  • 2 Publication history


  • 3 Reception


  • 4 See also


  • 5 References





Gameplay[edit]


Slayer features a customizable dungeon generator so each time the player starts the game, they are faced with a new dungeon. The dungeon always ends with a boss floor, randomly selected from several possible bosses. When starting a new game, the player may either create a custom character with randomly generated stats, pick from a selection of preset characters, or reuse a previously created character. The game may be saved at any time, but is limited to a single save slot.



Publication history[edit]


It was released in North America in 1994 and in Japan on January 20, 1995. A sequel, Advanced Dungeons & Dragons: Deathkeep, appeared in 1996.



Reception[edit]


GamePro gave the game a generally positive review, saying it successfully combines fast-paced action in a Wolfenstein 3D vein with traditional RPG gameplay. They criticized the music and lack of sound effects, but praised the abundance of options and the varied dungeon layouts, and commented that the adjustable difficulty make the game appropriate for players of all ages.[1]


Next Generation stated that "All in all, a great first attempt, but far short of market demands.[2]


Allen Rausch for GameSpy called Slayer "a fantastic game" for how rare it is, and that it "was actually one of the better games" for the 3DO system.[3]



See also[edit]


  • Dungeons and Dragons


References[edit]





  1. ^ "Slayer". GamePro (65). IDG. December 1994. pp. 204–206..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"""""""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ "Finals". Next Generation. No. 1. Imagine Media. January 1995. p. 92.


  3. ^ Rausch, Allen (2004-08-18). "A History of D&D Video Games - Part IV". Game Spy. Retrieved 2006-06-15.












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