Anylogic - line of sight












0















Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
(Meaning a function that would check if two agents can see each other assuming buildings and walls)










share|improve this question



























    0















    Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
    (Meaning a function that would check if two agents can see each other assuming buildings and walls)










    share|improve this question

























      0












      0








      0








      Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
      (Meaning a function that would check if two agents can see each other assuming buildings and walls)










      share|improve this question














      Is there a way to check if there is a line of sight between two agents assuming some buildings and presentation markup?
      (Meaning a function that would check if two agents can see each other assuming buildings and walls)







      anylogic






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 12 '18 at 18:10









      chana rosschana ross

      51




      51
























          2 Answers
          2






          active

          oldest

          votes


















          0














          This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.



          1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)



          2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.



          3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:



          L=delta;
          while(L<LThatReachesSecondAgent){
          x1 = agent1.getX() + L*cos(angle);
          y1 = agent1.getY() + L*sin(angle);
          for(Node n : yourCollectionOfNodes){
          If(n.contains(x1,y1))
          return false
          }
          /*This can also work maybe faster
          //int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
          //if(numNodesInTheWay>0) return false
          */
          L+=delta;
          }
          return true





          share|improve this answer


























          • interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

            – Mohammad Hasan N.
            Nov 13 '18 at 8:29





















          0














          welcome to SOF.



          No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.






          share|improve this answer























            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53267808%2fanylogic-line-of-sight%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.



            1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)



            2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.



            3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:



            L=delta;
            while(L<LThatReachesSecondAgent){
            x1 = agent1.getX() + L*cos(angle);
            y1 = agent1.getY() + L*sin(angle);
            for(Node n : yourCollectionOfNodes){
            If(n.contains(x1,y1))
            return false
            }
            /*This can also work maybe faster
            //int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
            //if(numNodesInTheWay>0) return false
            */
            L+=delta;
            }
            return true





            share|improve this answer


























            • interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

              – Mohammad Hasan N.
              Nov 13 '18 at 8:29


















            0














            This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.



            1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)



            2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.



            3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:



            L=delta;
            while(L<LThatReachesSecondAgent){
            x1 = agent1.getX() + L*cos(angle);
            y1 = agent1.getY() + L*sin(angle);
            for(Node n : yourCollectionOfNodes){
            If(n.contains(x1,y1))
            return false
            }
            /*This can also work maybe faster
            //int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
            //if(numNodesInTheWay>0) return false
            */
            L+=delta;
            }
            return true





            share|improve this answer


























            • interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

              – Mohammad Hasan N.
              Nov 13 '18 at 8:29
















            0












            0








            0







            This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.



            1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)



            2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.



            3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:



            L=delta;
            while(L<LThatReachesSecondAgent){
            x1 = agent1.getX() + L*cos(angle);
            y1 = agent1.getY() + L*sin(angle);
            for(Node n : yourCollectionOfNodes){
            If(n.contains(x1,y1))
            return false
            }
            /*This can also work maybe faster
            //int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
            //if(numNodesInTheWay>0) return false
            */
            L+=delta;
            }
            return true





            share|improve this answer















            This is how I did it once in the past. The only problem is that it might be slow if you need to do that calculation thousands of times per second. And it's only in 2D. If you need 3D, the idea is not so different.



            1) add all your building nodes and everything that might be an obstacle between the two agents to a collection. You may want to put a rectangular node around your buildings to keep everything in one collection (assuming you are using space markup with nodes)



            2) generate a delta distance delta (equal to 1 for example) and find the angle of the line that passes through both agents.



            3) Make a loop from the position of agent1 till the position of agent2. It will be something like this:



            L=delta;
            while(L<LThatReachesSecondAgent){
            x1 = agent1.getX() + L*cos(angle);
            y1 = agent1.getY() + L*sin(angle);
            for(Node n : yourCollectionOfNodes){
            If(n.contains(x1,y1))
            return false
            }
            /*This can also work maybe faster
            //int numNodesInTheWay=count(yourCollectionOfNodes,n->n.contains(x1,y1));
            //if(numNodesInTheWay>0) return false
            */
            L+=delta;
            }
            return true






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 12 '18 at 20:14

























            answered Nov 12 '18 at 19:24









            FelipeFelipe

            1,8702721




            1,8702721













            • interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

              – Mohammad Hasan N.
              Nov 13 '18 at 8:29





















            • interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

              – Mohammad Hasan N.
              Nov 13 '18 at 8:29



















            interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

            – Mohammad Hasan N.
            Nov 13 '18 at 8:29







            interesting, and two points; 1- you can do this without calculating the angle of the line that passes through both agents. 2- in order to make it faster, you can use a zoned environment, and do the above for loop only for those nodes in possible zones, not all of them. something like this: i.stack.imgur.com/kOL1L.png

            – Mohammad Hasan N.
            Nov 13 '18 at 8:29















            0














            welcome to SOF.



            No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.






            share|improve this answer




























              0














              welcome to SOF.



              No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.






              share|improve this answer


























                0












                0








                0







                welcome to SOF.



                No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.






                share|improve this answer













                welcome to SOF.



                No, there is no build-in function, afaik. You would have to code something manually, which is possible but not straight forward. If you want help with that, you need to provide more details on the specifics.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 12 '18 at 18:48









                BenjaminBenjamin

                9301513




                9301513






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53267808%2fanylogic-line-of-sight%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Full-time equivalent

                    Bicuculline

                    さくらももこ